| Abstract: |
Gamified e-learning systems increase enhanced learner engagement and reduce dropout rates. However, gamification strategies are often embedded at the system level and applied uniformly across different learning contexts, with limited consideration of the teachers’ intentions and expertise. As a result, the teacher’s role in selecting and sharing gamification strategies remain underrepresented in existing models and gamified-learning approaches. To address this gap, this paper proposes the teacher in gamified e-learning context (TGC) ontology, a modular ontology that provides a shared semantic representation of teacher-related knowledge, collaboration concepts, and gamification elements in e-learning environments. TGC is designed to support teacher collaboration by enabling the explicit representation and exchange of gamification experiences, resources, and expertise according to teachers’ objectives, gamified teaching situations, and expertise level. The ontology was developed following the NeOn methodology and evaluated through (1)reasoning-based verification, (2) SPARQL querying based on competency questions,(3) quantitively through OntoMetrics schema analysis, and (4) automatic evaluation for TGC alignment to FAIR principles. The results indicate that TGC is logically consistent, accessible, structurally expressive, and reusable as a semantic foundation for teacher-centered gamified e-learning applications. |