| Abstract: |
Pre-Visit preparation plays a critical role in shaping visitors’ learning and engagement in cultural heritage sites; however, existing approaches largely rely on static and passive materials that fail to foster meaningful understanding before the physical visit. Extended Reality (XR) technologies offer new opportunities to address this gap by enabling immersive, narrative-driven pre-visit learning experiences. This paper proposes a conceptual architecture for XR-based pre-visit cultural heritage learning applications, grounded in Design Science Research (DSR). Drawing on museum pedagogy, experiential learning, and XR interaction design, the study identifies key educational and technical requirements and translates them into a layered, modular system architecture. The proposed architecture integrates components for immersive interaction, storytelling and scenario management, gamification and feedback, heritage content management, data logging, and system integration. Rather than focusing on implementation or evaluation, the paper offers a reusable, adaptable design blueprint intended to guide future XR developments in cultural heritage education. The architecture aims to enhance learners’ cognitive and emotional readiness, support curatorial and educational workflows, and promote sustainable, scalable pre-visit learning experiences. |