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Workshop on Extended Reality and Serious Games for Education and Learning - ERSeGEL 2026

18 - 20 May, 2026 - Benidorm, Spain

In conjunction with the 18th International Conference on Computer Supported Education - CSEDU 2026


CO-CHAIRS

Valerio De Luca
Pegaso Telematic University
Italy
 
Brief Bio
Valerio De Luca has been an Assistant Professor at the Department of Information Science and Technology, Pegaso Telematic University (Italy) since December 2024. He has been collaborating with the Augmented and Virtual Reality Laboratory (AVR Lab) of the University of Salento since 2015, working on projects in human–computer interaction and extended reality applied to medicine, education, and cultural heritage. His recent research focuses on extended reality for preoperative planning and intraoperative support in surgery, integrating computer vision techniques based on stereo cameras with inertial sensor data. His previous work includes GPU computing for UAV path planning, augmented reality for improving situation awareness in UAV control, and research on grid computing, distributed multimedia systems, and Quality of Experience (QoE).
Andrea Generosi
Pegaso University
Italy
 
Brief Bio
Andrea Generosi is an Assistant Professor at the Department of Information Science and Technology at Pegaso Telematic University (Italy). He is a researcher specializing in the design and development of innovative Deep Learning–based solutions. Holding a PhD in Industrial Engineering, he has been actively involved in research and development projects across both the industrial and cultural sectors. His work focuses on Affective Computing, ergonomics, automotive technologies, Human–Computer Interaction, and Extended Reality. Before his current role, he served as a research fellow and adjunct professor at the Polytechnic University of Marche (UNIVPM), where he also co-founded Emoj Srl, a UNIVPM spin-off dedicated to advancing emotional artificial intelligence technologies.
Giovanni D'Errico
University of Salento
Italy
 
Brief Bio
Giovanni D’Errico holds a Ph.D. with honors in Metrology from Politecnico di Torino (2025) and a cum laude degree in Computer Engineering from the University of Salento. He is currently a research fellow at AVRLab, where he investigates biosignal-based adaptivity in eXtended Reality (XR) systems. His research integrates metrology, physiological computing, and immersive technologies to study, assess, and regulate mental states in real time. His interests include the metrological validation of XR systems, bioadaptive interfaces, and immersive applications in clinical, educational, and cognitive domains. In previous research, he explored virtual and augmented reality applications and gamification in the context of smart cities, cultural heritage smart fruition, and neurocognitive rehabilitation.
Giulia Pellegrino
University of Salento
Italy
 
Brief Bio
Giulia Pellegrino is a PhD Candidate in Complex Systems Engineering at the University of Salento (Italy), where her research focuses on methods and tools supporting the modeling of Digital Twins in the neurological domain. She holds a Master’s Degree in Computer Engineering. Her recent work explores data-driven approaches for Parkinson’s disease progression modeling, microbiota-based personalized medicine, and XR environments for cognitive and motor rehabilitation. She has been a visiting researcher at Riga Technical University (Latvia) and Jinan University (China), contributing to international collaborations on healthcare and innovation management. Giulia has published in peer-reviewed journals and edited volumes, and she actively contributes to the academic community as a reviewer and session chair in international conferences on Digital Health and Extended Reality.
Carola Gatto
University of Salento
Italy
 
Brief Bio
Carola Gatto is a post-doc researcher of the Department of Engineering for Innovation at the University of Salento. She holds a PhD in Cultural Heritage Sciences (University of Salento, 2023), with a thesis titled: “The Museum and Contemporary Challenges: From Digital Curation to the Assessment of Well-Being Impact. The Case Study of the Messapian Collection of the Sigismondo Castromediano Museum.”. Her research focuses on digital curation, extended reality (XR), and the relationship between museums and well-being. She is the coordinator of the Young Researchers group at the Digital Humanities Centre, University of Salento.
Federica Faggiano
Sapienza Universita di Roma
Italy
 
Brief Bio
Federica Faggiano is a PhD student in the National Doctorate in Heritage Science at Sapienza University of Rome. From 2022 to 2024, she gained research experience as a research fellow at the Augmented and Virtual Reality Laboratory (AVR Lab) at the University of Salento, where she contributed to projects aimed at enhancing and promoting cultural heritage. She holds a Master’s degree with honors in European Cultural Heritage, Digital Media and Information Society, and a Bachelor’s degree with honors in Technologies for Cultural Heritage, both from the University of Salento. Her research interests lie in the field of Digital Humanities, with a particular focus on digital curation and the accessibility of cultural contexts through the use of innovative technologies.

SCOPE

eXtended Reality (XR) and games are finding increasing use in both humanities and science education. They can increase interest, attention, engagement and promote learning in schools, academic and informal learning scenarios.
They can help understand spatial concepts, processes and phenomena that are difficult to replicate in the classroom and support students with learning disorders and cognitive problems.
In medicine, XR and serious games can enhance both the teaching of anatomy and the training of young surgeons.
In cultural heritage, learning is not only related to institutional education and often takes the form of informal learning: in such cases, XR and games can foster intrinsic motivation and curiosity to make the experience enjoyable.
ERSeGEL welcomes papers on all these topics.

TOPICS OF INTEREST

Topics of interest include, but are not limited to:
  • Gamification Techniques
  • Games and Serious Games for Education
  • Reinforcement Techniques Based on Rewards in Games
  • Extended Reality to Support Students with Learning Disorders or Cognitive Disabilities
  • Improvement of Attention and Concentration Through Extended Reality
  • Improvement of spatial cognition and awareness through extended reality
  • Effects of Sense of Presence on Learning
  • Impact of the User Experience on Learning Outcomes
  • Adoption and Testing of Extended Reality in School Education
  • Extended Reality for the Enhancement of Tangible and Intangible Heritage
  • Extended Reality to Enhance Museum Visits
  • Extended Reality for Architecture and Archaeology
  • Serious Games and Extended Reality for Medical Education and Surgical Training
  • Cognitive-behavioral and Personality Factors Influencing Learning Through Games and Extended Reality
  • Adaptive and Bio-Adaptive Extended Reality for Personalized Learning
  • Virtual Humans and Embodied Agents in XR for Education and Training
  • Digital Twins and XR for Immersive Simulation and Learning
  • Case Studies
  • Evaluation Techniques

IMPORTANT DATES

Paper Submission: March 24, 2026
Authors Notification: April 7, 2026
Camera Ready and Registration: April 15, 2026

WORKSHOP PROGRAM COMMITTEE

Ciril Bohak, University of Ljubljana, Slovenia
Laura Cercenelli, eDIMES Lab – Laboratory of Bioengineering, Department of Medical and Surgical Sciences, University of Bologna, Italy
Donatella Ciarmoli, Pegaso Telematic University, Italy
Aniruddha Srinivas Joshi, Independent Researcher, United States
Georgios Lampropoulos, Department of Applied Informatics, University of Macedonia, Greece
Gilda Manfredi, University of Basilicata, Italy
Angelo Martella, University of Salento, Italy
Stylianos Mystakidis, University of Patras, Greece
Caterina Sapone, Pegaso Telematic University, Italy
Aleksandra Witoszek Kubicka, Krakow University of Economics, Poland

(list not yet complete)

PAPER SUBMISSION

Prospective authors are invited to submit papers in any of the topics listed above.
Instructions for preparing the manuscript (in Word and Latex formats) are available at: Paper Templates
Please also check the Guidelines.
Papers must be submitted electronically via the web-based submission system using the appropriated button on this page.

PUBLICATIONS

After thorough reviewing by the workshop program committee, all accepted papers will be published in a special section of the conference proceedings book - under an ISBN reference and on digital support and submitted for indexation by SCOPUS, Google Scholar, DBLP, Semantic Scholar, EI and Web of Science / Conference Proceedings Citation Index.
All papers presented at the conference venue will be available at the SCITEPRESS Digital Library (http://www.scitepress.org/DigitalLibrary/).
SCITEPRESS is a member of CrossRef (http://www.crossref.org/) and every paper is given a DOI (Digital Object Identifier).

SECRETARIAT CONTACTS

CSEDU Workshops - ERSeGEL 2026
e-mail: csedu.secretariat@insticc.org
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