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Workshop on Extended Reality and Serious Games for Education and Learning - ERSeGEL 2024

2 - 4 May, 2024 - Angers, France

In conjunction with the 16th International Conference on Computer Supported Education - CSEDU 2024


CHAIR

Valerio De Luca
Pegaso Telematic University
Italy
 
Brief Bio
Valerio De Luca has been an Assistant Professor at the Department of Information Science and Technology, Pegaso Telematic University (Italy) since December 2024. He has been collaborating with the Augmented and Virtual Reality Laboratory (AVR Lab) of the University of Salento since 2015, working on projects in human–computer interaction and extended reality applied to medicine, education, and cultural heritage. His recent research focuses on extended reality for preoperative planning and intraoperative support in surgery, integrating computer vision techniques based on stereo cameras with inertial sensor data. His previous work includes GPU computing for UAV path planning, augmented reality for improving situation awareness in UAV control, and research on grid computing, distributed multimedia systems, and Quality of Experience (QoE).

SCOPE

eXtended Reality, which includes Virtual Reality, Augmented Reality and Mixed Reality, is finding increasing use in both humanities and science education. Multimedia objects can increase interest, attention, engagement and promote learning in schools, academic and informal learning scenarios.
In particular, extended reality can help students to understand spatial concepts, processes, and phenomena that are difficult to replicate in the classroom. For both tangible and intangible cultural heritage, learning is often not linked to institutional education and takes the form of informal learning: in such cases, extended reality can foster intrinsic motivation and curiosity to make the experience a pleasant activity.
Finally, it can offer support to students with learning disorders and cognitive problems.
ERSeGEL welcomes papers on all these topics.

TOPICS OF INTEREST

Topics of interest include, but are not limited to:
  • Gamification Techniques
  • Serious Games for Education
  • Reinforcement Techniques Based on Rewards in Games
  • Extended Reality to Support Students with Learning Disorders or Cognitive Disabilities
  • Improvement of Attention and Concentration Through Extended Reality
  • Improvement of spatial cognition and awareness through extended reality
  • Effects of Spatial Presence on Learning
  • Impact of the User Experience on Learning Outcomes
  • Adoption and Testing of Extended Reality in School Education
  • Extended Reality for the Enhancement of Tangible and Intangible Heritage
  • Extended Reality to Enhance Museum Visits
  • Extended Reality for Archaeology
  • Case Studies
  • Evaluation Techniques

IMPORTANT DATES

Paper Submission: March 4, 2024 (expired)
Authors Notification: March 14, 2024 (expired)
Camera Ready and Registration: March 22, 2024 (expired)

WORKSHOP PROGRAM COMMITTEE

Sara Arlati, National Research Council of Italy (CNR), Italy
Maria Cristina Barba, University of Salento, Italy
Nicola Capece, University of Basilicata, Italy
Vera Maria Colombo, Institute of Intelligent Industrial Technologies and Systems for Advanced Manufacturing (STIIMA), Italy
Laura Corchia, University of Salento, Italy
Giovanni D'Errico, University of Salento, Italy
Carola Gatto, University of Salento, Italy
Elisabetta Caterina Giovannini, Polytechnic of Turin, Italy
Kamal Gulati, Amity University, India
Georgios Lampropoulos, Department of Applied Informatics, University of Macedonia, Greece
Maria Elena Latino, University of Salento, Italy
Gilda Manfredi, University of Basilicata, Italy
Angelo Martella, University of Salento, Italy
Marta Mondellini, Catholic University of the Sacred Heart, Department of Psychology, Milan/National Research Council of Italy, Italy
Giulia Pellegrino, University of Salento, Italy
Roberto Vergallo, Department of Innovation Engineering, University of Salento, Italy
Marco Zappatore, University of Salento, Italy

PAPER SUBMISSION

Prospective authors are invited to submit papers in any of the topics listed above.
Instructions for preparing the manuscript (in Word and Latex formats) are available at: Paper Templates
Please also check the Guidelines.
Papers must be submitted electronically via the web-based submission system using the appropriated button on this page.

PUBLICATIONS

After thorough reviewing by the workshop program committee, all accepted papers will be published in a special section of the conference proceedings book - under an ISBN reference and on digital support and submitted for indexation by SCOPUS, Google Scholar, DBLP, Semantic Scholar, EI and Web of Science / Conference Proceedings Citation Index.
All papers presented at the conference venue will be available at the SCITEPRESS Digital Library (http://www.scitepress.org/DigitalLibrary/).
SCITEPRESS is a member of CrossRef (http://www.crossref.org/) and every paper is given a DOI (Digital Object Identifier).

SECRETARIAT CONTACTS

CSEDU Workshops - ERSeGEL 2024
e-mail: csedu.secretariat@insticc.org
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