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Workshop on Extended Reality and Serious Games for Education and Learning - ERSeGEL 2024

2 - 4 May, 2024 - Angers, France

In conjunction with the 16th International Conference on Computer Supported Education - CSEDU 2024


Valerio De Luca
Augmented and Virtual Reality Laboratory (AVR Lab) Department of Engineering for Innovation, University of Salento
Brief Bio
Valerio De Luca is an Assistant Professor at the Department of Engineering for Innovation at the University of Salento, Italy. His past research interests include grid computing, distributed systems for real-time audio-video streaming and QoE. Since 2015, he works with the Augmented and Virtual Reality Laboratory (AVR Lab), where he is involved in projects on human-computer interaction and extended reality for medicine, education, cultural heritage. He recently worked also on GPU computing, with application to optimal UAV path planning, and on augmented reality for improvement of situation awareness in UAV remote control. Since 2022, he has been working on an extended reality project for preoperative planning and intraoperative support in orthopaedic surgery.


eXtended Reality, which includes Virtual Reality, Augmented Reality and Mixed Reality, is finding increasing use in both humanities and science education. Multimedia objects can increase interest, attention, engagement and promote learning in schools, academic and informal learning scenarios.
In particular, extended reality can help students to understand spatial concepts, processes, and phenomena that are difficult to replicate in the classroom. For both tangible and intangible cultural heritage, learning is often not linked to institutional education and takes the form of informal learning: in such cases, extended reality can foster intrinsic motivation and curiosity to make the experience a pleasant activity.
Finally, it can offer support to students with learning disorders and cognitive problems.
ERSeGEL welcomes papers on all these topics.


Topics of interest include, but are not limited to:
  • Gamification Techniques
  • Serious Games for Education
  • Reinforcement Techniques Based on Rewards in Games
  • Extended Reality to Support Students with Learning Disorders or Cognitive Disabilities
  • Improvement of Attention and Concentration Through Extended Reality
  • Improvement of spatial cognition and awareness through extended reality
  • Effects of Spatial Presence on Learning
  • Impact of the User Experience on Learning Outcomes
  • Adoption and Testing of Extended Reality in School Education
  • Extended Reality for the Enhancement of Tangible and Intangible Heritage
  • Extended Reality to Enhance Museum Visits
  • Extended Reality for Archaeology
  • Case Studies
  • Evaluation Techniques


Paper Submission: March 4, 2024 (expired)
Authors Notification: March 14, 2024 (expired)
Camera Ready and Registration: March 22, 2024 (expired)


Sara Arlati, Institute of Intelligent Industrial Technologies and Systems for Advanced Manufacturing (STIIMA), National Research Council of Italy (CNR), Italy
Maria Cristina Barba, University of Salento, Italy
Nicola Capece, Department of Mathematics, Computer Science and Economics ?, University of Basilicata, Italy
Vera Maria Colombo, Institute of Intelligent Industrial Technologies and Systems for Advanced Manufacturing (STIIMA), Italy
Laura Corchia, University of Salento, Italy
Giovanni D'Errico, DISAT, Polytechnic of Turin, Italy
Carola Gatto, University of Salento, Italy
Elisabetta C. Giovannini, Polytechnic of Turin, Italy
Kamal Gulati, Amity University, India
Georgios Lampropoulos, Department of Applied Informatics, University of Macedonia, Greece
Maria Elena Latino, Department of Innovation Engineering, University of Salento, Italy
Gilda Manfredi, University of Basilicata, Italy
Angelo Martella, University of Salento, Italy
Marta Mondellini, STIIMA, Catholic University of the Sacred Heart, Department of Psychology, Milan/National Research Council of Italy, Italy
Giulia Pellegrino, University of Salento, Italy
Roberto Vergallo, Department of Innovation Engineering, University of Salento, Italy
Marco Zappatore, Deparment of Engineering for Innovation, University of Salento, Italy


Prospective authors are invited to submit papers in any of the topics listed above.
Instructions for preparing the manuscript (in Word and Latex formats) are available at: Paper Templates
Please also check the Guidelines.
Papers must be submitted electronically via the web-based submission system using the appropriated button on this page.


After thorough reviewing by the workshop program committee, all accepted papers will be published in a special section of the conference proceedings book - under an ISBN reference and on digital support.
All papers presented at the conference venue will be available at the SCITEPRESS Digital Library (
SCITEPRESS is a member of CrossRef ( and every paper is given a DOI (Digital Object Identifier).


CSEDU Workshops - ERSeGEL 2024