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Special Session
Special Session on
Gamification on Computer Programming Learning
 - GonCPL 2021

23 - 25 April, 2021

Within the 13th International Conference on Computer Supported Education - CSEDU 2021


CHAIR

SCOPE

The Special Session in Gamification on Computer Programming Learning (GonCPL) aims to bring researchers and practitioners working in innovative approaches using gamification in the learning process.

On the last years, gamification has studied in various contexts, such as marketing, health, sports and education. According to literature, gamification integrates “elements of game design in non-game context”, with the objective of increasing users’ engagement in certain activities.

Gamification are attracting a growing interest among the main actors that take part in the learning-teaching process and are highly considered among other educational approaches.

Some authors indicate that gamification may play an important role in the learning process, by the ability of overcoming difficulties of some topics and by motivating and engagement students in subjects that are considered less interesting, but that are undeniable important.

Gamification in education has received enormous attention in these last years, both of researchers and educators. However, the knowledge about the effect of gamification on students’ performance is still scarce. On the other hand, the gamification integration on educational information systems should follow a formal and clear design process, however these gamification design processes for specific contexts are not still defined.

GonCPL encourages authors to submit papers describing original work based on diverse perspectives related to gamification use in Education.

TOPICS

Authors are welcome to submit papers, discuss theory or research issues, demonstrate tools:
  • Gamification in Education
  • Gamification on online computer programming courses
  • Gamification framework
  • Programming Learning Tools
  • Gamification Design Process
  • Game-based Learning
  • Serious Games
  • Educational Games
  • Others considered relevant to this area

IMPORTANT DATES

Paper Submission: February 24, 2021 (expired)
Authors Notification: March 10, 2021 (expired)
Camera Ready and Registration: March 18, 2021 (expired)

SPECIAL SESSION PROGRAM COMMITTEE

Available soon.

PAPER SUBMISSION

Prospective authors are invited to submit papers in any of the topics listed above.
Instructions for preparing the manuscript (in Word and Latex formats) are available at: Paper Templates
Please also check the Guidelines.
Papers must be submitted electronically via the web-based submission system using the appropriated button on this page.

PUBLICATIONS

After thorough reviewing by the special session program committee, all accepted papers will be published in a special section of the conference proceedings book - under an ISBN reference and on digital support and submitted for indexation by SCOPUS, Google Scholar, DBLP, Semantic Scholar, Microsoft Academic, EI and Web of Science / Conference Proceedings Citation Index
SCITEPRESS is a member of CrossRef (http://www.crossref.org/) and every paper is given a DOI (Digital Object Identifier).
All papers presented at the conference venue will be available at the SCITEPRESS Digital Library

SECRETARIAT CONTACTS

CSEDU Special Sessions - GonCPL 2021
e-mail: csedu.secretariat@insticc.org
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