08:15 Welcome Desk & Registration (08:15 - 09:00)
09:00
09:00 - 09:15 - Room MR. 09 Opening Session
09:15
09:15 - 10:45 - Room MR. 09 Panel
Shaping the Future Learning Environment - Smart, Digital and Open?
Co-Chairs: James Uhomoibhi and Markus Helfert
10:45 Coffee-Break (10:45 - 11:00)
11:00
11:00 - 12:30 - Room MR. 05 Parallel Session 1 - Information Technologies Supporting Learning
  • 10: Overcoming Cultural Distance in Social OER Environments Henri Pirkkalainen, Jussi P. P. Jokinen, Jan M. Pawlowski and Thomas Richter
  • 103: MOOCs for Universities and Learners - An Analysis of Motivating Factors Hugh Davis, Kate Dickens, Manuel Leon, María del Mar Sánchez-Vera and Su White
  • 64: The Time Factor in MOOCS - Time-on-Task, Interaction Temporal Patterns, and Time Perspectives in a MOOC M. Romero and M. Usart
11:00 - 12:30 - Room MR. 06 Parallel Session 1a - Information Technologies Supporting Learning
  • 98: Using iTextbook as an Alternate Frontend to Learning Management Systems Mahan Bagheri, Kok-Leong Ong and Jamie Mustard
  • 150: A Web-based Recommendation System for Engineering Education e-Learning Systems Thorsten Sommer, Ursula Bach, Anja Richert and Sabina Jeschke
  • 196: Writing Aid Dutch - Supporting Students’ Writing Skills by Means of a String and Pattern Matching based Web Application Margot D'Hertefelt, Lieve De Wachter and Serge Verlinde
11:00 - 12:30 - Room MR. 07 Parallel Session 1 - Learning/Teaching Methodologies and Assessment
  • 125: Getting it Fast - An Information Systems Oriented Semantic Web Curriculum Daniela Giordano and Francesco Maiorana
  • 134: Teaching Web Programming - An Approach Rooted in Database Principles Francesco Maiorana
11:00 - 12:30 - Room MR. 08 Parallel Session 1 - Social Context and Learning Environments
  • 1: Structuring Collaboration Scripts - Optimizing Online Group Work on Classroom Dilemmas in Teacher Education Hans Hummel, Walter Geerts, Aad Slootmaker, Derek Kuipers and Wim Westera
  • 71: Instructor Support in Collaborative Multiplayer Serious Games for Learning - Game Mastering in the Serious Game ’Woodment’ Viktor Wendel, Michael Gutjahr, Stefan Göbel and Ralf Steinmetz
  • 74: Observational Research Social Network - Interaction and Security Rui Pedro Lopes and Cristina Mesquita
12:30
12:30 - 13:30 - Room MR. 09 Keynote Lecture Computer Supported Education - The Human Factor José Carlos Lourenço Quadrado, ISEL - Lisbon Superior Engineering Institute, Portugal and IFEES - International Federation of Engineering Education Societies, United States
13:30 Lunch (13:30 - 14:45)
14:45
14:45 - 16:15 - Room MR. 05 Parallel Session 2 - Information Technologies Supporting Learning
  • 18: Adaptive Content Sequencing without Domain Information Carlotta Schatten and Lars Schmidt-Thieme
  • 60: A Web-based System to Support Inquiry Learning - Towards Determining How Much Assistance Students Need Bruce M. McLaren, Michael Timms, Doug Weihnacht, Daniel Brenner, Kim Luttgen, Andrew Grillo-Hill and David H. Brown
  • 201: A New Method for the Creation of MOOC-ready Database of Test Questions Azam Beg
14:45 - 16:15 - Room MR. 06 Parallel Session 2a - Information Technologies Supporting Learning
  • 96: Evaluation of Concept Importance in Concept Maps Mined from Lecture Notes - Computer Vs Human Thushari Atapattu, Katrina Falkner and Nickolas Falkner
  • 126: Comparing Electronic Examination Methods for Assessing Engineering Students - The Case of Multiple-Choice Questions and Constructed Response Questions Dimos Triantis, Errikos Ventouras, Ioanna Leraki, Charalampos Stergiopoulos, Ilias Stavrakas and George Hloupis
  • 216: Nanoscale Education for Semiconductor Design Walid Ibrahim and Yacine Atif
14:45 - 16:15 - Room MR. 07 Parallel Session 2 - Learning/Teaching Methodologies and Assessment
  • 48: Learning on Electrical Circuits While Playing ‘E&E Electrical Endeavours’ - Design Research on a Serious Game Optimizing for Conceptual Understanding Ruurd Taconis, Mariette Dubois, Lesley de Putter and Henry van Bergen
  • 248: Transforming Experience of Computer Science Software Development Through Developing a Usable Multiplayer Online Game in One Semester Ilmi Yoon and Eun-young Elaine Kang
  • 27: Adopting Commercially Inspired Practices Within an Academic Teaching Course - A Case Study of a Computer Games Engineering Degree G. Ushaw, W. Blewitt and G. Morgan
14:45 - 16:15 - Room MR. 08 Parallel Session 2 - Social Context and Learning Environments
  • 41: MOOCs - A Review of the State-of-the-Art Ahmed Mohamed Fahmy Yousef, Mohamed Amine Chatti, Ulrik Schroeder, Marold Wosnitza and Harald Jakobs
  • 115: Educating the Future with Disruptive e-Learning Solutions Merija Jirgensons
  • 211: Learning with Strangers - The Value of Sets in Online Learning Jon Dron and Terry Anderson
  • 5: International eLearning - Innovation in Practice Maureen Snow Andrade
14:45 - 16:15 - Room MR. 12 Parallel Session 2a - Social Context and Learning Environments
  • 122: Revamping the Classroom - Teaching Mobile App Software Development Using Creative Inquiry Roy P. Pargas and Barbara J. Speziale
  • 206: A Computer-based Educational Adventure Challenging Children to Interact with the Natural Environment Through Physical Exploration and Experimentation Uwe Terton and Ian White
  • 213: Higher Education Academic Staff: Professional Identity and Sense of Community as the Key to Enhancing Teaching Quality - The Culture of Sharing Educational Resources in the Catalan University System Teresa Sancho Vinuesa, M. Rosa Estela Carbonell, Clàudia Sànchez Bonvehí and Joana Villalonga Pons
16:15 Coffee-Break (16:15 - 17:00)
16:15
16:15 - 17:15 - Foyer Posters Session 1
CSEDU
  • 2: Experimentation Comparison in Virtual and Practical Operation - Take Hydraulics Learning for Example Janus S. Liang
  • 14: The Granularity of Collaborative Work for Creating Adaptive Learning Resources Dade Nurjanah
  • 19: Layered Evaluation Based on Timed Automata for Educational Scenarios - Case Study on Blended Learning Manel Bensassi and Mona Laroussi
  • 22: An Interactive Textbook for Introductory Engineering Design Jeffrey Donnell, William Singhose and Arto Kivila
  • 28: The Nature Tour Mobile Learning Application - Implementing the Mobile Application in Finnish Early Childhood Education Settings Jenni Rikala and Marja Kankaanranta
  • 29: Teachers Can Be Involved in the Design of Location-based Learning Games - The Use of the Puzzle Board Metaphor Javier Melero, Davinia Hernández-Leo and Josep Blat
  • 38: Learn and Evolve the Domain Model in Intelligent Tutoring Systems - Approach Based on Interaction Traces Aarij Hussaan and Karim Sehaba
  • 43: A Learning System Based on Learner Profile Smain Nasr-Eddine Bouzenada, Olivier Boissier, Philippe Beaune and Nacer Eddine Zarour
  • 57: Continuous Assessment in Civil Engineering Education - Yes, but with Some Conditions F. J. Martín-Carrasco, A. Granados, D. Santillan and L. Mediero
  • 62: Game-based Learning in IT Service Transition - The Case of a Mobile Sales Service by a Small Team in Brazil Thiago Paiva Brito, Josias Paes and J. Antão B. Moura
  • 69: “Smoking Does Not Make You Happy” - Unlearning Smoking Habits Through Mobile Applications on Android OS Răzvan Rughinis, Stefania Matei and Cosima Rughinis
  • 72: Blended Learning as a Strategic Method Against the Illegal Use of Internet Julija Lapuh Bele, Andreja Sladoje Jemec, David Rozman and Maja Dimc
  • 75: Learning Design for Software Engineering Courses Itana M. S. Gimenes, Leonor Barroca, Ellen F. Barbosa and Edson A. Oliveira Júnior
  • 76: Software Systems Versus Intellectual Property Rights - A Moral and Ethical Challenge for Higher Education in Developing Nations Guy Toko
  • 86: Detecting Math-and-ICT Competence Maria Shabanova and Borislav Lazarov
  • 99: Better Feedback for Educational Online Judges Anaga Mani, Divya Venkataramani, Jordi Petit and Salvador Roura
  • 104: Beyond Access - Extending Universal Design Dialogue in Mainstream Settings for Arithmetic Manipulation Towards More Successful Inclusion of Diverse Students Nancy Alajarmeh
  • 110: A Pedagogical Scenario Language for Virtual Learning Environment based on UML Meta-model - Application to Blood Analysis Instrument Frédéric Le Corre, Charlotte Hoareau, Franck Ganier, Cédric Buche and Ronan Querrec
  • 113: Adaptive M-learning Application for Driving Licencess Candidates Based on UCD for M-learning Framework Amir Dirin and Maurizio Casarini
  • 121: The Strategic Organization of the Observation in a TEL System - Studies and First Formalizations Mohand Akli Ouali, Sébastien Iksal and Pierre Laforcade
  • 132: Designing Physics Game to Support Inquiry Learning and to Promote Retrieval Practice Danu Pranantha, Wei Chen, Francesco Bellotti, Erik Van Der Spek, Alessandro DeGloria and Matthias Rauterberg
  • 154: Reflective ePortfolio System - Development and Assessment in Living Lab Aleksandrs Gorbunovs
  • 164: Security Aspects for e-Learning Portals Natalia Miloslavskaya, Vladislav Petrov and Alexander Tolstoy
  • 165: Using Self-service Business Intelligence for Learning Decision Making with Business Simulation Games Waranya Poonnawat and Peter Lehmann
  • 170: Learning Support System for Paleontological Environment Based on Body Experience and Sense of Immersion - Extinct Animals Move in Synchronization with Human Actions Tomohiro Nakayama, Kaori Izuishi, Fusako Kusunoki, Ryuichi Yoshida, Takayuki Adachi, Takeki Ogitsu, Hiroshi Takemura, Hiroshi Mizoguchi and Shigenori Inagaki
  • 172: Multiple Line System for Visualizing and Sharing Students’ Commitment on the Tablet PC Keita Muratsu, Hideo Funaoi , Etsuji Yamaguchi and Shigenori Inagaki
  • 179: An Alternate Learning Approach for Destructive Testing in Civil Engineering - Benefits from Remote Laboratory Experimentation Xuemei Liu, Nannan Zong and Manicka Dhanasekar
  • 192: A Framework for Curriculum Management - The Use of Outcome-based Approach in Practice Martin Komenda, Daniel Schwarz, Jiří Hřebíček, Jiří Holčík and Ladislav Dušek
  • 193: Two New Concepts in Video Podcasts - Minimalist Slides and Modular Teaching Mini-videos Emilio Letón and Elisa M. Molanes-López
  • 232: The Image of Images as an Aid to Improve Learning - An Eye-tracking Experiment Studying the Effect of Contrasts in Computer-based Learning Material Mona Holmqvist Olander, Eva Wennås Brante and Marcus Nyström
  • 236: The Impact of Proper Use of Learning System on Students’ Performance - Case Study of Using MyMathLab Mohamed Chabi and Sharmeen Ibrahim
  • 242: Associate Learning - an Experimental Study on Environments for Blended Learning Simone Rack and Klaus Neundlinger
  • 244: Using Activity Theory in Developing Instructial Tools for Project Management Studies Maritta Pirhonen
17:15
17:15 - 18:15 - Room MR. 09 Keynote Lecture Mathematics Teaching - Is the Future Syncretic? Larissa Fradkin, London South Bank University, Brunel University and Sound Mathematics Ltd., United Kingdom
18:15 Welcome Drink (18:15 - 19:00)