09:00 Welcome Desk & Registration (09:00 - 09:30)
09:30
09:30 - 11:00 - Room MR. 05 Parallel Session 3 - Information Technologies Supporting Learning
  • 144: Synthesis of a Framework of Design Guidelines for m-Learning Environments - A Study in a Tertiary Education Context in South Africa Patricia Harpur and Ruth de Villiers
  • 230: Making Classroom Response Systems More Social Jonas Vetterick, Bastian Schwennigcke, Andreas Langfeld, Clemens H. Cap and Wolfgang Sucharowski
  • 152: Learning Analytics as a Metacognitive Tool Eva Durall and Begoña Gros
09:30 - 11:00 - Room MR. 06 Parallel Session 3a - Information Technologies Supporting Learning
  • 8: Wiki-mediated Collaborative Writing in Teacher Education - Assessing Three Years of Experiences and Influencing Factors Said Hadjerrouit
  • 209: Development of an Online Research Ethics Training Resource Specific to South African Health Law and Guidance - A Ukzn-Mepi Funded Project Nivedhna Singh and Douglas Wassenaar
  • 249: Collaborative Annotation of Recorded Teaching Video Sessions Florian Matthes and Klym Shumaiev
09:30 - 11:00 - Room MR. 07 Parallel Session 3 - Learning/Teaching Methodologies and Assessment
  • 120: Cross-analysis of Transversal Competences in Project Management Ana González-Marcos, Fernando Alba-Elías, Joaquín Ordieres-Meré and Fermín Navaridas-Nalda
  • 53: Finding Regularities in Courses Evaluation with K-means Clustering R. Campagni, D. Merlini and M. C. Verri
  • 142: KASS: Korean Automatic Scoring System for Short-answer Questions Eun-Seo Jang, Seung-Shik Kang, Eun-Hee Noh, Myung-Hwa Kim, Kyung-Hee Sung and Tae-Je Seong
09:30 - 11:00 - Room MR. 08 Parallel Session 3 - Ubiquitous Learning
  • 66: How to Design a Mobile Learning Environment - Recommendations Based on Student Perceptions Pablo Rebaque-Rivas, Eva Patricia Gil-Rodríguez and Irene Manresa-Mallol
  • 159: Metacognitive Support in University Lectures Provided via Mobile Devices - How to Help Students to Regulate Their Learning Process during a 90-minute Class Felix Kapp, Iris Braun, Hermann Körndle and Alexander Schill
  • 174: Stamp-On: A Mobile Game for Museum Visitors Ayako Ishiyama, Fusako Kusunoki, Ryohei Egusa, Keita Muratsu, Shigenori Inagaki and Takao Terano
09:30 - 11:00 - Room MR. 12 Parallel Session 3a - Learning/Teaching Methodologies and Assessment
  • 63: Bringing Real-life Practice in Software Project Management Training Through a Simulation-based Serious Game Alejandro Calderón and Mercedes Ruiz
  • 85: Review of Learner Modeling Using Educational Games Mohamed Ali Khenissi, Fathi Essalmi, Mohamed Jemni and . Kinshuk
  • 176: The Virtual Classroom - A Pilot Case in Inquiry Based Learning Pavel Boytchev, Eliza Stefanova, Nikolina Nikolova and Krassen Stefanov
  • 220: Using Technology to Accelerate the Construction of Concept Inventories - Latent Semantic Analysis and the Biology Concept Inventory Kathy Garvin-Doxas, Michael Klymkowsky, Isidoros Doxas and Walter Kintsch
09:30 - 11:00 - Room MR. 13 Special Session on Well-being Literacy through Multimedia Education for Vulnerable Populations - WeLL
Panel: Well-being Literacy through Multimedia Education for Vulnerable Populations
Panelists: Elena Libin and Assya Pascalev
Chair: Alexander V. Libin
11:00 Coffee-Break (11:00 - 11:15)
11:15
11:15 - 12:45 - Room MR. 05 Parallel Session 4 - Information Technologies Supporting Learning
  • 40: The Effect of Music on the Level of Mental Concentration and its Temporal Change Fumiya Mori, Fatemeh Azadi Naghsh and Taro Tezuka
  • 88: Efficiency of LSA and K-means in Predicting Students’ Academic Performance Based on Their Comments Data Shaymaa E. Sorour, Tsunenori Mine, Kazumasa Goda and Sachio Hirokawa
  • 105: Unlocking Serendipitous Learning by Means of Social Semantic Web Matteo Gaeta, Vincenzo Loia, Giuseppina Rita Mangione, Sergio Miranda and Francesco Orciuoli
11:15 - 12:45 - Room MR. 06 Parallel Session 4a - Information Technologies Supporting Learning
  • 100: An Exercise Assistant for Practical Networking Courses Jens Haag, Christian Witte, Stefan Karsch, Harald Vranken and Marko van Eekelen
  • 124: Motivation for Learning - Adaptive Gamification for Web-based Learning Environments Baptiste Monterrat, Élise Lavoué and Sébastien George
  • 146: Looking for Usage Patterns in e-Learning Platforms - A Step Towards Adaptive Environments Kay Berkling and Christoph Thomas
11:15 - 12:45 - Room MR. 07 Parallel Session 4 - Learning/Teaching Methodologies and Assessment
  • 138: The Elevate Framework for Assessment and Certification Design for Vocational Training in European ICT SMEs Iraklis Paraskakis and Thanos Hatziapostolou
  • 199: Integrated STEM in Elementary Grades Using Distributed Agent-based Computation Pratim Sengupta, Gokul Krishnan and Mason Wright
  • 52: Automated Generation of Geometry Questions for High School Mathematics Rahul Singhal, Martin Henz and Kevin McGee
11:15 - 12:45 - Room MR. 08 Parallel Session 4 - Social Context and Learning Environments
  • 51: Fostering Information Literacy in German Psychology Students Using a Blended Learning Approach Nikolas Leichner, Johannes Peter, Anne-Kathrin Mayer and Günter Krampen
  • 135: Using a Participatory Design Approach to Create and Sustain an Innovative Technology-rich STEM Classroom - One School's Story Mary L. Stephen, Sharon M. Locke and Georgia L. Bracey
  • 65: Introducing Accessibility for Blind Users to Sighted Computer Science Students - The Aesthetics of Tools, Pursuits, and Characters Răzvan Rughiniș and Cosima Rughiniș
11:15 - 12:45 - Room MR. 12 Parallel Session 4a - Learning/Teaching Methodologies and Assessment
  • 73: Data Model and Smartphone App in an Observational Research Social Network Cristina Mesquita and Rui Pedro Lopes
  • 89: The Life Cycle of a Cutting-edge Technology Course - A Coaching Experience on Android Maria J. Blesa, Amalia Duch, Joaquim Gabarró and María J. Serna
  • 108: A Technology Enhanced Assessment System for Skill and Knowledge Learning Enosha Hettiarachchi, Enric Mor, Maria Antonia Huertas and M. Elena Rodríguez
  • 185: How do Student Evaluations of Courses and of Instructors Relate? Tamara Sliusarenko, Line H. Clemmensen and Bjarne Kjær Ersbøll
11:15 - 12:45 - Room MR. 13 Special Session on Well-being Literacy through Multimedia Education for Vulnerable Populations - WeLL
  • 1: Youtube How-to-Videos (HtV) - A Well-being Literacy Tool for Promoting Community Integration in Persons with Disability Alexander Libin, Manon Maitland Schladen, Inger Ljungberg, Brenda Tsai, Ellen Danford and Suzanne Groah
  • 2: Coping Intelligence - A Blueprint for Multimedia Patient Education Elena Libin
  • 5: The Normative Power of Metaphors in Bioethics Reasoning and Education Assya Pascalev
12:45 Lunch (12:45 - 14:15)
14:15
14:15 - 15:15 - Room MR. 09 Invited Talk
How are MOOCs Disrupting the Educational Landscape?
Hugh Davis, the University of Southampton, U.K
15:15 Coffee-Break (15:15 - 16:00)
15:15
15:15 - 16:15 - Foyer Posters Session 2
WeLL
  • 7: The Use of ICT for Teaching in a Poor Resource Setting Anandh-Rao Parathnandh, Shailendra Sing, Umesh Lalloo, Sandy Pillay and Nisha Nadesanreddy
CSEDU
  • 20: Hints for Organizing a Successful Doctoral Symposium - An Experience Report Claudia Raibulet and Eila Ovaska
  • 31: Analysis of Behaviors by Audience in Lectures by Using Time-series Models Eiji Watanabe, Takashi Ozeki and Takeshi Kohama
  • 90: STSIM: Semantic-web Based Tool to Student Instruction Monitoring Héctor Yago Corral and Julia Clemente Párraga
  • 128: A Problem-based Learning Case Study for Teaching Voice over Internet Protocol - VoIP - Using Asterisk as a Tool for Teaching VoIP for Information Technology Classes M. C. Dias, C. F. Gabi, E. P. Rodrigues, V. R. Souza and A. Perkusich
  • 133: Automatic Updating of Computer Games Data Warehouse for Cognition Identification C. I. Ezeife , Rob Whent, Dragana Martinovic, Richard Frost, Yanal Alahmad and Tamanna Mumu
  • 136: e-Competence - The Elderly and Competence in e-Learning Leticia Rocha Machado and Patricia Alejandra Behar
  • 137: The HumanoidLab - Involving Students in a Research Centre Through an Educational Initiative Guillem Alenyà, José Luis Rivero, Aleix Rull, Patrick Grosch and Sergi Hernández
  • 147: Second Language Learning in the Context of MOOCs Shaoqun Wu, Alannah Fitzgerald and Ian H. Witten
  • 148: A Curriculum for Future Information Technology Patrick Appiah-Kubi, Ramesh K. Karne and Bharat Rawal
  • 151: Sensor Monitoring in an Industrial Network - Experimental Tests for Computer Supported Education Bruna Salles Moreira, Jaidilson Jó da Silva, Angelo Perkusich and José Sérgio da Rocha Neto
  • 158: CALL for Open Experiments Roman Efimov, Maxim Mozgovoy and John Brine
  • 162: Teaching Mathematics in Online Courses - An Interactive Feedback and Assessment Tool Edgar Seemann
  • 163: Teaching Computer Programming in Online Courses - How Unit Tests Allow for Automated Feedback and Grading Edgar Seemann
  • 166: MOOC and Mechanized Grading Christian Queinnec
  • 169: A Cyber Laboratory for Device Dependent Hardware Experiments in a Hybrid Cloud Nobuhiko Koike
  • 177: STEM Education - Students Touch Space Through Free Robotics Programming Competition Jenny Liu, Wendy Feenstra, Alvar Saenz Otero and Kathleen Magrane
  • 186: Reflections on the Use of a Personal Response System (PRS) for Summative Assessment in an Undergraduate Taught Module Alan Hilliard
  • 197: Strategies for Harnessing the Collective Intelligence of Cultural Institutions’ Communities - Considerations on Supporting Heterogeneous Groups in Content Production Taking the Quality Factor into Consideration Leonardo Moura de Araújo
  • 198: Braille Vision Using Braille Display and Bio-inspired Camera Roman Graf, Ross King and Ahmed Nabil Belbachir
  • 208: Methods and Technologies for Wrapping - Educational Theory into Serious Games Jacqueline Krebs and Klaus P. Jantke
  • 210: Defining and Exemplifying Semantic Widgets for Learning Lars Johnsen and Rocio Chongtay
  • 219: Cloud-based Mash-up Authoring Tools for e-Learning Ivan Madjarov
  • 223: Investing in Ephemeral Virtual Worlds - An Educational Perspective Athanasios Christopoulos and Marc Conrad
  • 227: Here’s Looking at You, Player - The Potential of Eye Tracking Analysis for Player-centered Learning Game Design Susanne Friedemann, Katharina Meier and Klaus P. Jantke
  • 234: Handling Procrastination in Mobile Learning Environment - Proposal of Reminder Application for Mobile Devices Aneta Bartuskova and Ondrej Krejcar
  • 235: Mediator-learner Dyad - Cooperative Relationships Gilda Helena Bernardino de Campos and Gianna Oliveira Bogossian Roque
  • 237: CG Teaching Material for the Electronic Laboratory Textbook - Esterification of Acetic Acid and Ethanol Akira Ikuo, Yusuke Yoshinaga and Haruo Ogawa
  • 238: Meeting the Demands of the 21st Learner - Delivering Elementary Science and Math Methods Courses Online an Auto-ethnographic Approach Cleveland Hayes, Andy K. Steck and David R. Perry
  • 239: Mobile Learning for COOL Informatics - Cooperative Open Learning in a Vocational High School Barbara Sabitzer and Stefan Pasterk
  • 240: Use of Mobile Collaborative Tools for the Assessment of Out-of-Classroom Courses in Higher Education - Cloud Technologies Applied to the Monitoring of the Practicum Xavier Perramon, Josepa Alemany and Laura Panadès
  • 250: Identification of Behavior Patterns Within Graduated Students and Undergraduate Modules at the Technical University of Cartagena, Spain A. Molina-García, M. Kessler and A. Botía
  • 252: r(e)flect - The Reflective Teaching Material about Energy, Behaviour and Product Development Magdalena Boork, Susanne Engström, Rebekah Olsen and Therese Balksjö
  • 253: Using ICT to Support e-Learning in Higher Education Isabel Brito, Miguel Tavares and Elsa Rodrigues
  • 256: Supporting Creative Design Processes for the Support of Creative Mathematical Thinking - Capitalising on Cultivating Synergies between Math Education and Environmental Education Chronis Kynigos and Maria Daskolia
16:15
16:15 - 17:15 - Room MR. 09 Keynote Lecture Team Learning in Engineering Education Erik de Graaff, Aalborg University, Denmark
19:00 Social Event (19:00 - 23:30)