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Special Session
Special Session on
Serious Games on Computer Science Learning
 - SGoCSL 2017

21 - 23 April, 2017 - Porto, Portugal

Within the 9th International Conference on Computer Supported Education - CSEDU 2017


Martinha Piteira

Brief Bio
Martinha Piteira has an extended experience in Usability and e-Learning Systems. Since 2006 she is responsible for the management of the School of Technology’s e-Learning platform from the Setubal Polytechnic Institute. As part of EST e-Learning task force is being involved in research, design and planning of Schools e-Learning strategy. In 2003 she started her academic career joining the Setubal Polytechnic Institute and since then she taught in several computer science courses, such as Web Programming, Human-Computer Interaction, Data Base Systems, among others. She is also an Invited Associate Professor at the University Institute of Lisbon (ISCTE) where she teaches Usability and Web Applications. Martinha Piteira received a PhD degree in Information Science and Technology at ISCTE-IUL Lisbon University Institute. Her work was about the adoption of Gamification in computer programming learning courses. Martinha also received her MSc. degree from ISCTE-IUL, in Information Systems Management. She is a researcher in ISTAR-IUL – Information Sciences, Technologies, and Architecture Research Center. Currently she is working on gamification design for specific contexts. His research interests include e-learning systems, gamification, information systems' gamification, educational technologies, information systems, human-computer interaction.


The Special Session in Serious Games on Computer Science Learning (SGoCSL) aims to bring researchers and practitioners working in innovative approaches using games in the learning process.
Serious Games are attracting a growing interest among the main actors that take part in the learning-teaching process.

Serious games are highly considered among other learning tools. Some authors indicate that these systems may play an important role in the learning process, by the ability of overcoming difficulties of some topics and by motivating students to subjects that are considered less interesting, but that are undeniable important.

The integration of the game in the learning process has a specific goal as a target: the achievement of a particular learning objective. This specific goal can be, for instance, a computer programming objective. However, there are many issues related with the use of these tools in education such as usability, collaboration, design, feedback, and several pedagogical and technological aspects, among others.

SGoCSL encourages authors to submit papers describing original work based on diverse perspectives related to Serious Games use in Computer Science Learning.


Authors are welcome to submit papers, discuss theory or research issues, demonstrate tools:
  • Educational Games
  • Game-based Learning
  • Serious Games on computer programming courses
  • Gaming Theory
  • Programming Learning Tools
  • Educational computer programming games design and development
  • Others considered relevant to this area


Paper Submission: February 24, 2017 (expired)
Authors Notification: March 1, 2017 (expired)
Camera Ready and Registration: March 13, 2017 (expired)


Carmen Morgado, Faculdade de Ciências e Tecnologia, Universidade Nova de Lisboa, Portugal
Fausto Mourato, IPS - ESTSetúbal, Portugal


Prospective authors are invited to submit papers in any of the topics listed above.
Instructions for preparing the manuscript (in Word and Latex formats) are available at: Paper Templates
Please also check the Guidelines.
Papers must be submitted electronically via the web-based submission system using the appropriated button on this page.


After thorough reviewing by the special session program committee, all accepted papers will be published in a special section of the conference proceedings book - under an ISBN reference and on digital support - and submitted for indexation by DBLP, Web of Science / Conference Proceedings Citation Index, EI and SCOPUS.
SCITEPRESS is a member of CrossRef ( and every paper is given a DOI (Digital Object Identifier).
All papers presented at the conference venue will be available at the SCITEPRESS Digital Library


CSEDU Special Sessions - SGoCSL 2017