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Special Sessions

Special sessions are very small and specialized events to be held during the conference as a set of oral and poster presentations that are highly specialized in some particular theme or consisting of the works of some particular international project. The goal of special sessions (minimum 4 papers; maximum 9) is to provide a focused discussion on innovative topics. All accepted papers will be published in a special section of the conference proceedings book, under an ISBN reference, and on digital support. All papers presented at the conference venue will be available at the SCITEPRESS Digital Library. SCITEPRESS is a member of CrossRef and every paper is given a DOI (Digital Object Identifier). The proceedings are submitted for indexation by DBLP, Web of Science / Conference Proceedings Citation Index, EI and SCOPUS.


SPECIAL SESSIONS LIST

SGoCSL 2017Special Session on Serious Games on Computer Science Learning
Chair(s): Martinha Piteira

A2E 2017Special Session on Analytics in Educational Environments
Chair(s): Ana Azevedo

LLL 2017Special Session on Lifelong Learning
Chair(s): Nour El Mawas

FOLSC 2017Special Session on Fostering Open Leadership in School Culture
Chair(s): Zehra Altinay

Special Session on Serious Games on Computer Science Learning - SGoCSL 2017

Paper Submission: February 24, 2017 (expired)
Authors Notification: March 1, 2017 (expired)
Camera Ready and Registration: March 13, 2017 (expired)


Chair

Martinha Piteira
IPS/ESTS
Portugal
e-mail
 
Scope

The Special Session in Serious Games on Computer Science Learning (SGoCSL) aims to bring researchers and practitioners working in innovative approaches using games in the learning process.
Serious Games are attracting a growing interest among the main actors that take part in the learning-teaching process.

Serious games are highly considered among other learning tools. Some authors indicate that these systems may play an important role in the learning process, by the ability of overcoming difficulties of some topics and by motivating students to subjects that are considered less interesting, but that are undeniable important.

The integration of the game in the learning process has a specific goal as a target: the achievement of a particular learning objective. This specific goal can be, for instance, a computer programming objective. However, there are many issues related with the use of these tools in education such as usability, collaboration, design, feedback, and several pedagogical and technological aspects, among others.



Special Session on Analytics in Educational Environments - A2E 2017

Paper Submission: March 2, 2017 (expired)
Authors Notification: March 3, 2017 (expired)
Camera Ready and Registration: March 13, 2017 (expired)


Chair

Ana Azevedo
CEOS.PP / ISCAP / P.PORTO
Portugal
e-mail
 
Scope

Analytics is a topic of growing interest in the research communities. INFORMS defined analytics as the scientific process of transforming data into insights with the purpose of making better decisions. Being grounded on the area of decision support systems, the area of analytics has got a vast range of applications. One important application concerns educational environments, where the three types of analytics, namely, descriptive, predictive, and prescriptive are being applied.
We can say that one of the main applications is related to assessment, in order to improve its quality. The use of LMS where the activity of the students’ can be easily accessed, potentiated the use of analytics to understand their route during the learning process, thus they can be helped to improve during that process. Also, the use of analytics from the school’s managers, can help them to take better decisions.



Special Session on Lifelong Learning - LLL 2017

Paper Submission: February 24, 2017 (expired)
Authors Notification: March 1, 2017 (expired)
Camera Ready and Registration: March 13, 2017 (expired)


Chair

Nour El Mawas
Université de Lorraine
France
e-mail
 
Scope

Most people associate learning with formal education at school, college, university etc. However, formal education is only one type of learning. There are many other opportunities for people to further their knowledge and develop the skills they need throughout life. Lifelong learning is about the creation of formal, non-formal and informal learning opportunities for people of all ages. It allows them to unlock the knowledge of universities and insure their personal and professional development for continuing education. This helps complete the knowledge that they acquire during their careers and renew or develop new competencies. The Special Session on lifelong learning aims to bring researchers and practitioners working on lifelong learning approaches, problems, challenges and perspectives.


Special Session on Fostering Open Leadership in School Culture - FOLSC 2017

Paper Submission: February 21, 2017 (expired)
Authors Notification: March 1, 2017 (expired)
Camera Ready and Registration: March 13, 2017 (expired)


Chair

Zehra Altinay
Near East University
Cyprus
e-mail
 
Scope

Open leadership is the crucial pattern of catching the developments of digital education. Nowadays, shift from traditional learning to digital learning requires considering digital competence of teachers, headmasters, learners and the families as well in order to provide inclusion, participative management within school culture. Within a frame of open leadership, developing digital competence, internalizing digital leadership and using communication information technologies for sharing and learning need to be highlighted.


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