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Special Sessions

Special sessions are very small and specialized events to be held during the conference as a set of oral and poster presentations that are highly specialized in some particular theme or consisting of the works of some particular international project. The goal of special sessions (minimum 4 papers; maximum 9) is to provide a focused discussion on innovative topics. All accepted papers will be published in a special section of the conference proceedings book, under an ISBN reference, and on digital support. All papers presented at the conference venue will be available at the SCITEPRESS Digital Library. SCITEPRESS is a member of CrossRef and every paper is given a DOI (Digital Object Identifier). The proceedings are submitted for indexation by Web of Science / Conference Proceedings Citation Index, DBLP and EI.


ESEeL 2012Special Session on Enhancing Student Engagement in e-Learning
Chair(s): David Kaufman

SGoCSL 2012Special Session on Serious Games on Computer Science Learning
Chair(s): Martinha Piteira

Special Session on Enhancing Student Engagement in e-Learning - ESEeL 2012


David Kaufman
Faculty of Education, Simon Fraser University

The Special Session on Enhancing Student Engagement in e-Learning (ESEeL) aims to bring together researchers and practitioners working on theory, tools and techniques for engaging students in e-learning environments. Authors are welcome to submit papers, discuss theory or research issues, develop problems or demonstrate tools. Technology resources such as wikis, blogs, podcasts, games, simulations, e-Portfolios, webquests, computer-assisted learning tutorials, video-enhanced learning and other technological approaches are also of interest.
The special session will also offer the opportunity to fill the gap between academic researchers, practitioners and industry. ESEeL encourages authors to submit papers describing original work, including methods, techniques, recent advances, applications and tools.

Special Session on Serious Games on Computer Science Learning - SGoCSL 2012


Martinha Piteira

The Special Session in Serious Games on Computer Science Learning (SGoCSL) aims to bring researchers and practitioners working in innovative approaches using games in the learning process.
Serious Games are attracting a growing interest among the main actors that take part in the learning-teaching process.

Serious games are highly considered among other learning tools. Some authors indicate that these systems may play an important role in the learning process, by the ability of overcoming difficulties of some topics and by motivating students to subjects that are considered less interesting, but that are undeniable important.