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Workshop on Extended Reality and Serious Games for Education and Learning - ERSeGEL 2025

1 - 3 April, 2025 - Porto, Portugal

In conjunction with the 17th International Conference on Computer Supported Education - CSEDU 2025


CHAIR

Valerio De Luca
Pegaso Telematic University
Italy
 
Brief Bio
Valerio De Luca is Assistant Professor at the Department of Innovation Engineering of the University of Salento (Italy) until 30 November 2024 and will be Assistant Professor at the Department of Information Science and Technology of the Pegaso Telematic University (Italy) since 1 December 2024. His past research interests include grid computing, distributed systems for real-time audio-video streaming and QoE. Since 2015, he works with the Augmented and Virtual Reality Laboratory (AVR Lab), where he is involved in projects on human-computer interaction and extended reality for medicine, education, cultural heritage. He recently worked also on GPU computing, with application to optimal UAV path planning, and on augmented reality for improvement of situation awareness in UAV remote control. Since 2022, he has been working on an extended reality project for preoperative planning and intraoperative support in orthopaedic surgery, in which he studied the integration of computer vision techniques based on stereo cameras and data received from inertial sensors.

SCOPE

eXtended Reality (XR) and games are finding increasing use in both humanities and science education. They can increase interest, attention, engagement and promote learning in schools, academic and informal learning scenarios. They can help understand spatial concepts, processes and phenomena that are difficult to replicate in the classroom and support students with learning disorders and cognitive problems. In medicine, XR and serious games can enhance both the teaching of anatomy and the training of young surgeons. In cultural heritage, learning is not only related to institutional education and often takes the form of informal learning: in such cases, XR and games can foster intrinsic motivation and curiosity to make the experience enjoyable. ERSeGEL welcomes papers on all these topics.

TOPICS OF INTEREST

Topics of interest include, but are not limited to:
  • Gamification Techniques
  • Games and Serious Games for Education
  • Reinforcement Techniques Based on Rewards in Games
  • Extended Reality to Support Students with Learning Disorders or Cognitive Disabilities
  • Improvement of Attention and Concentration Through Extended Reality
  • Improvement of spatial cognition and awareness through extended reality
  • Effects of Sense of Presence on Learning
  • Impact of the User Experience on Learning Outcomes
  • Adoption and Testing of Extended Reality in School Education
  • Extended Reality for the Enhancement of Tangible and Intangible Heritage
  • Extended Reality to Enhance Museum Visits
  • Extended Reality for Architecture and Archaeology 
  • Serious Games and Extended Reality for Medical Education and Surgical Training
  • Cognitive-behavioral and Personality Factors Influencing Learning Through Games and Extended Reality
  • Case Studies
  • Evaluation Techniques

IMPORTANT DATES

Paper Submission: January 30, 2025
Authors Notification: February 13, 2025
Camera Ready and Registration: February 21, 2025

WORKSHOP PROGRAM COMMITTEE

Maria Cristina Barba, University of Salento, Italy
Ciril Bohak, University of Ljubljana, Slovenia
Nicola Capece, University of Basilicata, Italy
Laura Cercenelli, eDIMES Lab – Laboratory of Bioengineering, Department of Medical and Surgical Sciences, University of Bologna, Italy
Donatella Ciarmoli, Pegaso Telematic University, Italy
Lucio Tommaso De Paolis, University of Salento, Italy
Giovanni D'Errico, Polytechnic of Turin, Italy
Carola Gatto, University of Salento, Italy
Andrea Generosi, Pegaso Telematic University, Italy
Elisabetta Caterina Giovannini, Polytechnic of Turin, Italy
Georgios Lampropoulos, Department of Applied Informatics, University of Macedonia, Greece
Maria Elena Latino, University of Salento, Italy
Gilda Manfredi, University of Basilicata, Italy
Emanuela Marcelli, University of Bologna, Italy
Matija Marolt, University of Ljubljana, Slovenia
Angelo Martella, University of Salento, Italy
Marta Mondellini, Catholic University of the Sacred Heart, Department of Psychology, Milan/National Research Council of Italy, Italy
Stylianos Mystakidis, University of Patras, Greece
Giulia Pellegrino, University of Salento, Italy
Marta Pizzolante, Research Center in Communication Psychology (PsiCom), Catholic University of the Sacred Heart (Milan), Italy
Bruno Rodriguez-Garcia, Department of Computer Engineering, University of Burgos, Spain
Erica Santaguida, Sant’Anna School of Advanced Studies, Italy
Caterina Sapone, Pegaso Telematic University, Italy
Stefano Triberti, Department of Psychology and Education, Università Telematica Pegaso, Italy
Ersilia Vallefuoco, University of Naples Federico II, Italy
Marco Zappatore, University of Salento, Italy

(list not yet complete)

PAPER SUBMISSION

Prospective authors are invited to submit papers in any of the topics listed above.
Instructions for preparing the manuscript (in Word and Latex formats) are available at: Paper Templates
Please also check the Guidelines.
Papers must be submitted electronically via the web-based submission system using the appropriated button on this page.

PUBLICATIONS

After thorough reviewing by the workshop program committee, all accepted papers will be published in a special section of the conference proceedings book - under an ISBN reference and on digital support and submitted for indexation by SCOPUS, Google Scholar, DBLP, Semantic Scholar, EI and Web of Science / Conference Proceedings Citation Index.
All papers presented at the conference venue will be available at the SCITEPRESS Digital Library (http://www.scitepress.org/DigitalLibrary/).
SCITEPRESS is a member of CrossRef (http://www.crossref.org/) and every paper is given a DOI (Digital Object Identifier).

SECRETARIAT CONTACTS

CSEDU Workshops - ERSeGEL 2025
e-mail: csedu.secretariat@insticc.org
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