Workshops
The purpose of workshops is to provide a more interactive and focused platform for presenting and discussing new and emerging ideas. The format of paper presentations may include oral presentations, poster presentations, keynote lectures and panels. Depending on the number of presentations, workshops can be scheduled for 1 day or 2 days. All accepted papers will be published in a special section of the conference proceedings book, under an ISBN reference, and on digital support. All papers presented at the conference venue will be available at the SCITEPRESS Digital Library. SCITEPRESS is a member of CrossRef and every paper is given a DOI (Digital Object Identifier). The proceedings are submitted for indexation by SCOPUS, Google Scholar, DBLP, Semantic Scholar, EI and Web of Science / Conference Proceedings Citation Index.
WORKSHOPS LIST
ERSeGEL 2025, Workshop on Extended Reality and Serious Games for Education and Learning
Chair(s): Valerio De Luca
Workshop on
Extended Reality and Serious Games for Education and Learning -
ERSeGEL
2025
Paper Submission:
January 30, 2025
Authors Notification:
February 13, 2025
Camera Ready and Registration:
February 21, 2025
Scope
eXtended Reality (XR) and games are finding increasing use in both humanities and science education. They can increase interest, attention, engagement and promote learning in schools, academic and informal learning scenarios. They can help understand spatial concepts, processes and phenomena that are difficult to replicate in the classroom and support students with learning disorders and cognitive problems. In medicine, XR and serious games can enhance both the teaching of anatomy and the training of young surgeons. In cultural heritage, learning is not only related to institutional education and often takes the form of informal learning: in such cases, XR and games can foster intrinsic motivation and curiosity to make the experience enjoyable. ERSeGEL welcomes papers on all these topics.